Calculator · Power & generators
ICARUS Power & Generator Calculator
Generators compared
| Generator | Output | Fuel per hour | Runtime · energy per container | Notes |
|---|---|---|---|---|
| Nuclear Reactor | 100 kW | Uranium Rod · use computed in-gameComputed in-game: not in the game data: show method and sourceComputed in-game: not in the game data. How long one item lasts is computed in-game: this generator's data has a fuel ratio the simple burn formula does not cover. | — | Dangerous Horizons |
| Crude Oil Generator | 8 kW | Crude Oil: 540 L/hFrom the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 8000 ÷ 53.3 mL/s (D_Generator). The wiki's runtime matches.
| piped (no container) | Dangerous Horizons · Fed by pipe: one Pump Jack (200 mL/s) supplies 1.33 of these. |
| Flat Solar Panel | 6 kWnominal | None · output varies in-game | — | Nominal output; it varies in-game (sun, wind or water flow, weather). |
| Solar Panel | 6 kWnominal | None · output varies in-game | — | Nominal output; it varies in-game (sun, wind or water flow, weather). |
| Biofuel Generator | 5 kW | Biofuel: 2.4 L/hFrom the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 5000 ÷ 7500 mL/s (D_Generator). The wiki's runtime matches.
|
| — |
| Portable Biofuel Generator | 2 kW | Biofuel: 2.62 L/hFrom the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 2000 ÷ 2750 mL/s (D_Generator). The wiki's runtime matches.
|
| — |
| Water Wheel | 2 kWnominal | None · output varies in-game | — | Nominal output; it varies in-game (sun, wind or water flow, weather). |
| Wind Turbine | 1.75 kWnominal | None · output varies in-game | — | Nominal output; it varies in-game (sun, wind or water flow, weather). |
- Output
- 100 kW
Uranium Rod · use computed in-gameComputed in-game: not in the game data: show method and source
Computed in-game: not in the game data. How long one item lasts is computed in-game: this generator's data has a fuel ratio the simple burn formula does not cover.Dangerous Horizons
- Output
- 8 kW
Crude Oil: 540 L/hFrom the game data: show method and source
From the game data. Fuel use = output ÷ ratio = 8000 ÷ 53.3 mL/s (D_Generator). The wiki's runtime matches.- ICARUS wiki: Crude Oil Generator:
Requires 150 Crude Oil to function at 100%, providing 8,000 J/s
(read 2026-10-05)
piped (no container)Dangerous Horizons · Fed by pipe: one Pump Jack (200 mL/s) supplies 1.33 of these.
- Output
- 6 kW nominal
None · output varies in-gameNominal output; it varies in-game (sun, wind or water flow, weather).
- Output
- 6 kW nominal
None · output varies in-gameNominal output; it varies in-game (sun, wind or water flow, weather).
- Output
- 5 kW
Biofuel: 2.4 L/hFrom the game data: show method and source
From the game data. Fuel use = output ÷ ratio = 5000 ÷ 7500 mL/s (D_Generator). The wiki's runtime matches.- ICARUS wiki: Biofuel Generator:
runs for 4 hours 10 minutes on a Biofuel Can
(read 2026-10-05)
- Biofuel Can (10 L): 4h 10m · 75 MJ
- MXC Fuel Canister (10 L): 4h 10m · 75 MJ
- Portable Biofuel Tank (150 L): 62h 30m · 1.13 GJ
- Output
- 2 kW
Biofuel: 2.62 L/hFrom the game data: show method and source
From the game data. Fuel use = output ÷ ratio = 2000 ÷ 2750 mL/s (D_Generator). The wiki's runtime matches.- ICARUS wiki: Portable Biofuel Generator:
runs for 3 hours 49 minutes 10 seconds on a Biofuel Can
(read 2026-10-05)
- Biofuel Can (10 L): 3h 49m · 27.5 MJ
- MXC Fuel Canister (10 L): 3h 49m · 27.5 MJ
- Portable Biofuel Tank (150 L): 57h 17m · 412.5 MJ
- Output
- 2 kW nominal
None · output varies in-gameNominal output; it varies in-game (sun, wind or water flow, weather).
- Output
- 1.75 kW nominal
None · output varies in-gameNominal output; it varies in-game (sun, wind or water flow, weather).
Base budget
Base power budget
Shareable: the URL keeps your devicesDevice power draw
| Device | Draw | Water |
|---|---|---|
| Chemistry Bench | 2.5 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| per craft |
| Electric Carpentry Bench | 2.5 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| — |
| Electric Composter | 1.5 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| 100 mL/s (optional boost) |
| Electric Fireplace | 250 WFrom the game data: show method and sourceFrom the game data. Power flow Heater_Large_Receiver in D_Energy: 250 W (250 units/s). | — |
| Electric Furnace | 2.5 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| per craft |
| Electric Masonry Bench | 2 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| 250 mL/s (optional boost) |
| Electric Stove | 1 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| per craft |
| Foundry | 1.5 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| — |
| Material Processor | 2.5 kWCited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
| — |
| Electric Deep-Mining Drill | 2 kWFrom the game data: show method and sourceFrom the game data. The drill's power use in the data: 2 kW (2,000 units/s). | — |
| Electric Water Pump | 1 kWFrom the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 1,000 ÷ 1 = 1 kW (1,000 units/s) (D_Generator).
| makes 1000 mL/s Water |
| Pump Jack | 1 kWFrom the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 200 ÷ 0.2 = 1 kW (1,000 units/s) (D_Generator). | makes 200 mL/s Crude Oil |
| Water Borer | 1 kWFrom the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 2,000 ÷ 2 = 1 kW (1,000 units/s) (D_Generator). | makes 2000 mL/s Water |
- 2.5 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Chemistry Bench:
at least 2500 units of power is required to utilize this bench
(read 2026-10-05)
- ICARUS wiki: Chemistry Bench:
- 2.5 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Electric Carpentry Bench:
A connection providing at least 2,500 electricity is required to use this bench.
(read 2026-10-05)
- ICARUS wiki: Electric Carpentry Bench:
- 1.5 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Electric Composter:
power connection providing at least 1500 units is required to operate the Electric Composter
(read 2026-10-05)
- ICARUS wiki: Electric Composter:
- 250 W
From the game data: show method and source
From the game data. Power flow Heater_Large_Receiver in D_Energy: 250 W (250 units/s). - 2.5 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Electric Furnace:
Requires 2,500 units of power to function.
(read 2026-10-04)
- ICARUS wiki: Electric Furnace:
- 2 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Electric Masonry Bench:
A connection providing at least 2,000 Watts is required to use this bench.
(read 2026-10-05)
- ICARUS wiki: Electric Masonry Bench:
- 1 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Electric Stove:
It requires 1,000 units of Power to function
(read 2026-10-04)
- ICARUS wiki: Electric Stove:
- 1.5 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Foundry:
Requires 1500 units of Power to function.
(read 2026-10-05)
- ICARUS wiki: Foundry:
- 2.5 kW
Cited: a public source states this value: show method and source
Cited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.- ICARUS wiki: Material Processor:
A connection providing at least 2,500 power is required to use the Material Processor.
(read 2026-10-05)
- ICARUS wiki: Material Processor:
- 2 kW
From the game data: show method and source
From the game data. The drill's power use in the data: 2 kW (2,000 units/s). - 1 kW
From the game data: show method and source
From the game data. Draw = output ÷ ratio = 1,000 ÷ 1 = 1 kW (1,000 units/s) (D_Generator).- ICARUS wiki: Electric Water Pump:
Requires 1,000 units of Electricity to function and outputs 1,000 units of Water.
(read 2026-10-05)
- ICARUS wiki: Electric Water Pump:
- 1 kW
From the game data: show method and source
From the game data. Draw = output ÷ ratio = 200 ÷ 0.2 = 1 kW (1,000 units/s) (D_Generator). - 1 kW
From the game data: show method and source
From the game data. Draw = output ÷ ratio = 2,000 ÷ 2 = 1 kW (1,000 units/s) (D_Generator).
Draw computed in-game
These electric stations use the game's generic processor flow (rate 0 in the data) and no cited source states their draw yet. The budget lists them but leaves them out of the total.
- Advanced Alteration Bench
- Electric Seed Extractor
- Electric Textiles Bench
- Electronic Food Trough
- Manufacturer
- Nuclear Centrifuge
- Organic Residue Cleanser
- Polymerizer
Other powered devices (lights, fridges, heaters …) are not in the tables we extract yet.
Water
Producers
- Output
- 2000 mL/s
- Uses
- 1 kW of power
Water Borer: output and draw from D_Generator.
- Output
- 1000 mL/s
- Uses
- 1 kW of power
Electric Water Pump: output and draw from D_Generator.
- Output
- 50 mL/s
- Uses
- Ice
Rate while it melts Ice (data). Rain collection varies in-game.
- Output
- 50 mL/s
- Uses
- Ice
Rate while it melts Ice (data). Rain collection varies in-game.
- Output
- 50 mL/s
- Uses
- Ice
Rate while it melts Ice (data). Rain collection varies in-game.
- Output
- computed in-game
- Uses
- Biofuel
Water output is computed in-game (the data only has its fuel use).
Continuous water use
- Water
- 250 mL/s (optional boost)
- Water
- 250 mL/s (optional boost)
- Water
- 250 mL/s (optional boost)
- Water
- 250 mL/s (optional boost)
- Water
- 100 mL/s (optional boost)
- Water
- 100 mL/s (optional boost)
- Water
- 100 mL/s (optional boost)
Stations that use water per craft (kitchens, furnaces, the chemistry bench) list it on their recipes.
FAQ
What is the best generator in ICARUS?
By output, the Nuclear Reactor (100 kW, Dangerous Horizons). For steady fuel-burning power, the Biofuel Generator makes 5 kW on 2.4 L/h of biofuel: 75 MJ per Biofuel Can, 2.7× the Portable Biofuel Generator's 27.5 MJ. Solar Panels need no fuel and give 6 kW nominal, which varies in-game.
How long does a Biofuel Can last in a Biofuel Generator?
4h 10m at full output (2.4 L/h), making 75 MJ. The wiki gives the same runtime.
How much power does the Electric Furnace use?
2.5 kW (2,500 units/s) while it runs, as stated on the ICARUS wiki (the game data's generic processor flow has no rate). One Biofuel Generator runs 2 of them.
How many generators do I need?
Add up the draw of everything running at once and divide by the generator's output, rounding up: 12.5 kW needs 3 × Biofuel Generator (5 kW each). The budget builder above does it for every generator type.
How long does a battery rack last?
A Basic Battery Rack stores 1 MJ (1,000,000 units), so it runs one Electric Furnace (2.5 kW) for 6m 40s. Divide the stored energy by your total draw (J ÷ W = seconds).
How much power does a Solar Panel make?
6 kW (6,000 units/s) nominal in the data. Real output varies in-game with sunlight and weather, so treat it as a ceiling.
How we compute this
Generator fuel use and runtime
mL/s = GenerationRate ÷ GenerationRatio; runtime = container mL ÷ mL/s; energy = mL × ratioFrom each generator's D_Generator row and the container's D_Fillable size. The Biofuel Generator: 5,000 units/s (5 kW) ÷ 7,500 units per mL = 0.667 mL/s, so 10 L lasts 4h 10m and makes 75,000,000 units (75 MJ). One game unit is one joule, so units/s are watts. Fuel use assumes full output. Solar, wind and water wheels show their nominal rate.- Source: ICARUS wiki: Biofuel Generator —
runs for 4 hours 10 minutes on a Biofuel Can
(read 2026-10-05) - Source: ICARUS wiki: Portable Biofuel Generator —
runs for 3 hours 49 minutes 10 seconds on a Biofuel Can
(read 2026-10-05) - Source: ICARUS wiki: Crude Oil Generator —
Requires 150 Crude Oil to function at 100%, providing 8,000 J/s
(read 2026-10-05)
- Source: ICARUS wiki: Biofuel Generator —
Device power draw
draw (W = game units/s) = D_Energy flow rate, else a cited override, else computed in-gameMost electric benches use a generic processor flow with rate 0 in the data, so their draw comes from a cited override (the wiki states it) or stays computed in-game. Pumps draw output ÷ ratio from their D_Generator row.- Source: ICARUS wiki: Electric Furnace —
Requires 2,500 units of power to function.
(read 2026-10-05) - Source: ICARUS wiki: Electric Water Pump —
Requires 1,000 units of Electricity to function and outputs 1,000 units of Water.
(read 2026-10-05)
- Source: ICARUS wiki: Electric Furnace —
Generators and batteries for a base
generators = ⌈total draw ÷ output⌉; rack runtime (s) = stored energy (J) ÷ total draw (W)Unknown draws are left out of the total and listed. Battery racks are sized by capacity only.