Calculator · Power & generators

ICARUS Power & Generator Calculator

The Nuclear Reactor makes the most power (100 kW). The Biofuel Generator gives 5 kW and runs 4h 10m on a Biofuel Can (75 MJ). 13 devices have a known draw; 8 are computed in-game.
Data Week 252 ·

Generators compared

8 generators
Output at full power, fuel per hour, and how long one container lasts. Highest output first.
Grid generators compared
GeneratorOutputFuel per hourRuntime · energy per containerNotes
Nuclear Reactor100 kWUranium Rod · use computed in-game
Computed in-game: not in the game data: show method and sourceComputed in-game: not in the game data. How long one item lasts is computed in-game: this generator's data has a fuel ratio the simple burn formula does not cover.
—Dangerous Horizons
Crude Oil Generator8 kWCrude Oil: 540 L/h
From the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 8000 ÷ 53.3 mL/s (D_Generator). The wiki's runtime matches.
piped (no container)Dangerous Horizons · Fed by pipe: one Pump Jack (200 mL/s) supplies 1.33 of these.
Flat Solar Panel6 kWnominalNone · output varies in-game—Nominal output; it varies in-game (sun, wind or water flow, weather).
Solar Panel6 kWnominalNone · output varies in-game—Nominal output; it varies in-game (sun, wind or water flow, weather).
Biofuel Generator5 kWBiofuel: 2.4 L/h
From the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 5000 ÷ 7500 mL/s (D_Generator). The wiki's runtime matches.
—
Portable Biofuel Generator2 kWBiofuel: 2.62 L/h
From the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 2000 ÷ 2750 mL/s (D_Generator). The wiki's runtime matches.
—
Water Wheel2 kWnominalNone · output varies in-game—Nominal output; it varies in-game (sun, wind or water flow, weather).
Wind Turbine1.75 kWnominalNone · output varies in-game—Nominal output; it varies in-game (sun, wind or water flow, weather).
  • Output
    100 kW
    Uranium Rod · use computed in-game
    Computed in-game: not in the game data: show method and sourceComputed in-game: not in the game data. How long one item lasts is computed in-game: this generator's data has a fuel ratio the simple burn formula does not cover.

    Dangerous Horizons

  • Output
    8 kW
    Crude Oil: 540 L/h
    From the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 8000 ÷ 53.3 mL/s (D_Generator). The wiki's runtime matches.
    piped (no container)

    Dangerous Horizons · Fed by pipe: one Pump Jack (200 mL/s) supplies 1.33 of these.

  • Output
    6 kW nominal
    None · output varies in-game

    Nominal output; it varies in-game (sun, wind or water flow, weather).

  • Output
    6 kW nominal
    None · output varies in-game

    Nominal output; it varies in-game (sun, wind or water flow, weather).

  • Output
    5 kW
    Biofuel: 2.4 L/h
    From the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 5000 ÷ 7500 mL/s (D_Generator). The wiki's runtime matches.
  • Output
    2 kW
    Biofuel: 2.62 L/h
    From the game data: show method and sourceFrom the game data. Fuel use = output ÷ ratio = 2000 ÷ 2750 mL/s (D_Generator). The wiki's runtime matches.
  • Output
    2 kW nominal
    None · output varies in-game

    Nominal output; it varies in-game (sun, wind or water flow, weather).

  • Output
    1.75 kW nominal
    None · output varies in-game

    Nominal output; it varies in-game (sun, wind or water flow, weather).

Base budget

Pick your powered devices and counts: total draw, generators of each type, fuel per hour, battery racks and boost water. Devices whose draw is computed in-game are listed, not totalled.

Base power budget

Shareable: the URL keeps your devices
Total known draw 11.5 kW, 2 Crude Oil Generators.
Total draw
11.5 kW
Devices counted
5
Unknown draw
0left out
Water (boost)
—

Generators needed

Each row is one generator type on its own. Fuel is at full output; variable producers use their nominal rate.

Battery racks

Capacity only: charge and discharge rate limits are not in our data, so check them in-game.

Device power draw

13 known · 8 in-game
Power draw while running (one game unit per second is one watt). Badges show where each number comes from; expand them for the source.
Power draw per device
DeviceDrawWater
Chemistry Bench2.5 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
per craft
Electric Carpentry Bench2.5 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
—
Electric Composter1.5 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
100 mL/s (optional boost)
Electric Fireplace250 W
From the game data: show method and sourceFrom the game data. Power flow Heater_Large_Receiver in D_Energy: 250 W (250 units/s).
—
Electric Furnace2.5 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
per craft
Electric Masonry Bench2 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
250 mL/s (optional boost)
Electric Stove1 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
per craft
Foundry1.5 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
—
Material Processor2.5 kW
Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
—
Electric Deep-Mining Drill2 kW
From the game data: show method and sourceFrom the game data. The drill's power use in the data: 2 kW (2,000 units/s).
—
Electric Water Pump1 kW
From the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 1,000 ÷ 1 = 1 kW (1,000 units/s) (D_Generator).
makes 1000 mL/s Water
Pump Jack1 kW
From the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 200 ÷ 0.2 = 1 kW (1,000 units/s) (D_Generator).
makes 200 mL/s Crude Oil
Water Borer1 kW
From the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 2,000 ÷ 2 = 1 kW (1,000 units/s) (D_Generator).
makes 2000 mL/s Water
  • 2.5 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 2.5 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 1.5 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 250 W
    From the game data: show method and sourceFrom the game data. Power flow Heater_Large_Receiver in D_Energy: 250 W (250 units/s).
  • 2.5 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 2 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 1 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 1.5 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 2.5 kW
    Cited: a public source states this value: show method and sourceCited: a public source states this value. Stated on the ICARUS wiki: the data's generic processor flow has no rate, so the value is a cited override.
  • 2 kW
    From the game data: show method and sourceFrom the game data. The drill's power use in the data: 2 kW (2,000 units/s).
  • 1 kW
    From the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 1,000 ÷ 1 = 1 kW (1,000 units/s) (D_Generator).
  • 1 kW
    From the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 200 ÷ 0.2 = 1 kW (1,000 units/s) (D_Generator).
  • 1 kW
    From the game data: show method and sourceFrom the game data. Draw = output ÷ ratio = 2,000 ÷ 2 = 1 kW (1,000 units/s) (D_Generator).

Draw computed in-game

These electric stations use the game's generic processor flow (rate 0 in the data) and no cited source states their draw yet. The budget lists them but leaves them out of the total.

Other powered devices (lights, fridges, heaters …) are not in the tables we extract yet.

Water

Devices that take continuous water, and what produces it (mL per second).

Producers

  • Output
    2000 mL/s
    Uses
    1 kW of power

    Water Borer: output and draw from D_Generator.

  • Output
    1000 mL/s
    Uses
    1 kW of power

    Electric Water Pump: output and draw from D_Generator.

  • Output
    50 mL/s
    Uses
    Ice

    Rate while it melts Ice (data). Rain collection varies in-game.

  • Output
    50 mL/s
    Uses
    Ice

    Rate while it melts Ice (data). Rain collection varies in-game.

  • Output
    50 mL/s
    Uses
    Ice

    Rate while it melts Ice (data). Rain collection varies in-game.

  • Output
    computed in-game
    Uses
    Biofuel

    Water output is computed in-game (the data only has its fuel use).

Continuous water use

Stations that use water per craft (kitchens, furnaces, the chemistry bench) list it on their recipes.

FAQ

What is the best generator in ICARUS?

How long does a Biofuel Can last in a Biofuel Generator?

How much power does the Electric Furnace use?

How many generators do I need?

How long does a battery rack last?

How much power does a Solar Panel make?

How we compute this

  1. Generator fuel use and runtime

    mL/s = GenerationRate ÷ GenerationRatio; runtime = container mL ÷ mL/s; energy = mL × ratio
    From each generator's D_Generator row and the container's D_Fillable size. The Biofuel Generator: 5,000 units/s (5 kW) ÷ 7,500 units per mL = 0.667 mL/s, so 10 L lasts 4h 10m and makes 75,000,000 units (75 MJ). One game unit is one joule, so units/s are watts. Fuel use assumes full output. Solar, wind and water wheels show their nominal rate.
  2. Device power draw

    draw (W = game units/s) = D_Energy flow rate, else a cited override, else computed in-game
    Most electric benches use a generic processor flow with rate 0 in the data, so their draw comes from a cited override (the wiki states it) or stays computed in-game. Pumps draw output ÷ ratio from their D_Generator row.
  3. Generators and batteries for a base

    generators = ⌈total draw ÷ output⌉; rack runtime (s) = stored energy (J) ÷ total draw (W)
    Unknown draws are left out of the total and listed. Battery racks are sized by capacity only.